Mobile Game Studio · Est. 2018

WeBuildMobileGamesPlayersRemember

NineTails Studios crafts premium mobile gaming experiences engineered for retention, performance, and scale — from first prototype to live operations.

UnityUnreal 5PhotoniOS · Android
Why NineTails

A studio built around the things that actually move a mobile game.

We're not a service agency. We're a team of engineers, artists and designers who've shipped — and operated — live games at scale.

Engineered for retention

Every system tuned for the moments players come back for.

Production-grade pipelines

From asset bibles to CI, we ship like a publisher expects.

Scalable multiplayer

Deterministic netcode and resilient backends across regions.

Full-cycle ownership

Concept, vertical slice, launch and LiveOps — under one roof.

Services

A bento of every craft a modern mobile game needs.

Mobile Game Development

Full-cycle development from prototype to launch on iOS and Android.

Multiplayer Infrastructure

Deterministic netcode, matchmaking, dedicated servers.

LiveOps Systems

Events, seasons, A/B pipelines that compound retention.

Game UI/UX

Interfaces players don't have to think about.

Art Production

Concept, 3D, animation, VFX — at AAA mobile standards.

Process

A pipeline tuned for mobile, not adapted to it.

01

Concept

Pitch, pillars, market fit.

02

Prototype

Playable core in weeks.

03

Vertical Slice

Production quality, narrow scope.

04

Production

Scaled pipelines, milestone delivery.

05

QA & Polish

Performance, devices, certification.

06

Launch

Soft-launch tuning, global rollout.

07

LiveOps

Events, content, retention compounding.

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Lifetime installs
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Backend uptime
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Games shipped
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Mobile performance target
Trusted by publishers

What our partners say after we ship.

"
NineTails delivered our vertical slice three weeks early. The engineering quality and art direction are easily top tier in the mobile space.
Aiko Tanaka
Executive Producer, Ridgeline Games
"
Their LiveOps pipeline let us run six concurrent events in week one without a single hotfix. Genuinely impressive.
Marco Esposito
Head of Publishing, Halcyon Mobile
"
From the first pitch deck to soft-launch metrics, they treated our IP like their own. We're already on title two.
Priya Raman
VP Studio Partnerships, Northstar

Have a game to build?

Send us your pitch, your prototype, or a napkin sketch. We'll come back with a plan.